71 lines
1.5 KiB
C
71 lines
1.5 KiB
C
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#ifndef CLOCK_H
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#define CLOCK_H
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#include "ns3/object.h"
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#include "ns3/nstime.h"
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namespace ns3
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{
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class Clock: public Object
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{
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public:
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/**
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* \brief Get the TypeId
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*
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* \return The TypeId for this class
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*/
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static TypeId GetTypeId();
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/**
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* \brief Create a Clock
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*/
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Clock();
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/**
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* Destroy a Clock
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*
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* This is the destructor for the Clock.
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*/
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~Clock();
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// Delete copy constructor and assignment operator to avoid misuse
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Clock& operator=(const Clock&) = delete;
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Clock(const Clock&) = delete;
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void AddClockCorrectionCallback(Callback<void> cb);
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void TriggerCorrectionCallback();
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virtual Time GetLocalTime();
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virtual Time GetUncorrectedLocalTime();
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/**
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*
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* \brief Get Clock time at instant t in the simulator/perfect time base
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*
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* \params t Timestamp in the simulator/perfect time base
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* \return clock time at instant t
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*/
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virtual Time GetTimeAt(Time t);
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/**
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*
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* \brief Get duration in the clock timebase from duration in the simulator/perfect time base
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*
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* \params d duration in the simulator/perfect time base
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* \return duration in the clock timebase
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*/
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virtual Time GetDuration(Time d);
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virtual void UpdateTime();
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void SetOffsetTime(Time offset);
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protected:
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Time m_correctionOffset = Time(0);
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Time m_granularity;
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private:
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std::vector<Callback<void>> m_callbacks;
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};
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}
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#endif /* CLOCK_H */
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